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Valheim guide

Valheim World Modifiers: Presets and Difficulty on a Server

By the ChicagoServers team · Updated · 8 min read

Valheim's world modifiers change difficulty without mods: combat strength, death penalty, resource drops, raid frequency, portals, building cost and the map. On a dedicated server they are set with three launch options, -preset, -modifier and -setkey. On ChicagoServers they are fields in World preset and modifiers on the Startup tab.

This guide lists every preset, modifier and key Iron Gate documents for servers, what each value does, and the order to apply them in. The combat, death penalty and resource figures come from the community Valheim wiki, not from the developer, and were checked in November 2026 against the wiki and host documentation.

Quick answer
  • Pick the World preset first, then individual modifiers, then click Save startup and Restart. A preset overwrites any modifier set before it.
  • Presets: normal, casual, easy, hard, hardcore, immersive and hammer.
  • Modifiers, one option each: combat, deathpenalty, resources, raids and portals. Keys: nobuildcost, playerevents, passivemobs and nomap.
  • Modifiers are saved with the world, so they travel with it if you move or switch worlds.
  • Once a modifier has been changed from normal in game, you cannot put that one modifier back to normal. The reset is a preset.
On this page
  1. Set world modifiers on ChicagoServers
  2. The seven presets
  3. Modifier reference: combat, death penalty, resources, raids, portals
  4. The four setkey options
  5. Changing modifiers on an existing world
  6. Setups that work
  7. Troubleshooting modifiers that do not apply
  8. Frequently asked questions

Set world modifiers on ChicagoServers

  1. Open the Startup tab

    Sign in at panel.chicagoservers.co, open your Valheim server, then the Startup tab.

  2. Choose the preset first

    Under World preset and modifiers, pick a World preset. Leave it on normal if you only want to change individual settings.

  3. Then set individual modifiers

    Set Combat, Death penalty, Resources, Raids, Portals and the No build cost, Passive enemies and No map options as you want them. If a key has no field, contact support.

  4. Save, restart and check

    Click Save startup, then Restart. Launch options are read at boot, so nothing changes until the server restarts. Look at the fields again after saving to confirm the preset did not overwrite your modifiers.

Game-level reference: the same settings as launch options. On ChicagoServers you fill in the Startup fields instead.
-preset casual -modifier resources most -setkey nobuildcost

The seven presets

The server accepts normal, casual, easy, hard, hardcore, immersive and hammer. A preset sets several modifiers and keys at once. Iron Gate has not published a table of every value inside each preset, so the descriptions below are general. The Join World screen in the game shows the exact sliders for each preset, and you can compare them there before choosing.

PresetIn general
normalThe game as shipped, with every modifier at its default.
casualSofter combat, a gentle death penalty, more resources, fewer raids and looser portal rules.
easyGentler combat and death penalty, with the rest close to normal.
hardTougher combat and a harsher death penalty, with tighter portal rules.
hardcoreThe harshest death penalty, on top of hard settings.
immersiveExploration focused. Host documentation reports no map, tighter portal rules and fire hazards beyond the Ashlands.
hammerHammer mode: pieces built with the hammer cost no materials. Check the Join World screen for what else it sets.

Modifier reference: combat, death penalty, resources, raids, portals

Each modifier takes one value. Percentages are against normal (100%).

Combat (-modifier combat VALUE)

ValuePlayer damageEnemy damageEnemy speed and sizeEnemy level-up rate
veryeasy125%50%90%100%
easy110%75%90%100%
normal (default)100%100%100%100%
hard85%150%110%120%
veryhard70%200%120%140%

Hard and very hard also raise the chance of higher-level (starred) enemies. Player damage changes are not shown in on-screen weapon values.

Death penalty (-modifier deathpenalty VALUE)

ValueEquipped gearInventorySkill loss
casualKeptDropped1%
veryeasyDroppedDropped1%
easyDroppedDropped2.5%
normal (default)DroppedDropped5%
hardDroppedDestroyed7.5%
hardcoreDestroyedDestroyed100%

Skill loss is a percentage of each skill level. Dropped items can be recovered from your tombstone; destroyed items cannot.

Resources (-modifier resources VALUE)

ValueDrop rate
muchless0.5x
less0.75x
normal (default)1x
more1.5x
muchmore2x
most3x

The multiplier rounds up, so 1.5x often behaves like 2x on small drops. It does not change fish, trophies or boss drops.

Raids (-modifier raids VALUE)

  • Values: none, muchless, less, more and muchmore. Normal is the default.
  • none stops the random raids but not night raids, and muchmore makes them far more frequent.
  • Community sources disagree on the exact timings and chances behind each step, so test on your own world instead of planning around a number.

Portals (-modifier portals VALUE)

  • Values: casual, hard and veryhard. Normal is the default.
  • casual loosens the rules on what can travel through a portal. hard and veryhard restrict portals further, up to no portals at all.
  • Our sources do not agree on exactly which restriction maps to which value, so check how portals behave in game after you set it.

The four setkey options

KeyWhat it does
nobuildcostBuild pieces cost no materials. Recipes still have to be discovered.
playereventsRaid difficulty follows each player's own progress instead of the world's boss kills.
passivemobsEnemies do not attack until provoked.
nomapNo map or minimap for anyone.

Each key is set with its own -setkey option. Some modifiers, hammer mode among them, can block achievements, according to Iron Gate's FAQ as quoted in host documentation, so tell players before you turn them on.

Changing modifiers on an existing world

World modifiers are stored with the world as global keys, so they belong to the world and not to the server. Switching World name or uploading another world switches to that world's modifiers, and then the launch options on the Startup tab apply on top at the next start.

  • The reliable method: change the fields on the Startup tab, save and restart, then check the result in game.
  • Console commands: the community wiki lists setworldmodifier and setworldpreset for changing modifiers in game. Cheat commands do not work on a multiplayer server, and community documentation differs on how well these behave for dedicated server admins, so test on a backup before using them on a world you care about.
  • Reset limit: you cannot return a single modifier to normal with setworldmodifier. The documented reset is setworldpreset default, which clears every modifier set that way. Back up before you experiment.
  • Before a change: make a World and settings backup on the Backups tab and star it so you can roll back.

Setups that work

These are starting points, not official presets. Set them on the Startup tab with the preset first.

Server styleSettings
Relaxed friends serverPreset casual. Or normal with deathpenalty casual and resources more.
Creative buildingPreset hammer, or nobuildcost with raids none.
Challenge survivalPreset hard, or combat hard with deathpenalty hard and raids more.
HardcorePreset hardcore. Warn players that death destroys gear and resets skills.
ExplorersPreset immersive, or normal with nomap.
Mixed-experience groupplayerevents so each player's raids follow their own progress.

Troubleshooting modifiers that do not apply

What you seeLikely cause
Combat or death penalty is back to defaultA preset was applied after the modifiers. Set the World preset first, then the modifiers, and save.
Nothing changedThe server was not restarted. Launch options are only read at start.
A different world has different settingsModifiers are stored with each world. Check the World name.
A modifier cannot be set back to normalThis is a game limitation. Use a preset to reset, or change the value on the Startup tab and restart.
Players say achievements are offSome modifiers block achievements. Remove them if achievements matter to your community.

For the rest of the launch options, see the Valheim dedicated server setup guide. Thinking of starting a new difficulty on a new map? Read the Valheim world seed guide. Ready to host? See Valheim server hosting.

Frequently asked questions

How do I change Valheim difficulty on a dedicated server?

Use the -preset, -modifier and -setkey launch options. On ChicagoServers set World preset first, then the individual modifiers under World preset and modifiers on the Startup tab, click Save startup and restart the server.

What are the Valheim world modifier presets?

The server accepts normal, casual, easy, hard, hardcore, immersive and hammer. A preset overwrites any modifier set before it, so choose the preset first.

How do I turn off raids on a Valheim server?

Set the raids modifier to none. That stops the random raids, but night raids still happen.

Can I turn off the death penalty in Valheim?

Not entirely. The gentlest option, casual, keeps your equipped gear, drops the rest of your inventory and loses 1% of skills. Normal loses 5% of skills.

Which setkey options can a Valheim server use?

Iron Gate documents four: nobuildcost, playerevents, passivemobs and nomap.

Why did my Valheim modifiers reset?

Usually a preset was applied after the modifiers, which overwrites them, or the world has different stored modifiers. Set the preset first, then the modifiers, and check the World name.

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