Unturned guide

Unturned Plugins: RocketMod, LDM and OpenMod Explained

By the ChicagoServers team · Updated · 7 min read

Short answer: the original RocketMod team stopped maintaining it on 20 December 2019, but Rocket lives on as LDM (Legally Distinct Missile), a fork maintained by Smartly Dressed Games, the developers of Unturned, and bundled with the dedicated server. OpenMod is a separate plugin framework, written by one of Rocket's original maintainers, that can run beside Rocket and load Rocket plugins.

Both are in use today and both can host plugins. This guide compares them honestly, shows how to install and permission each, and covers how to avoid installing something that breaks or harms your server. Status was checked on 2026-11-01 from the official Unturned docs and GitHub.

Quick answer
  • RocketMod proper is unmaintained since December 2019. SDG maintains the LDM fork, which ships with the dedicated server and keeps plugin backward compatibility.
  • OpenMod is a different framework that runs beside Rocket and supports Rocket plugins through integration.
  • Rocket plugins go in Rocket/Plugins, OpenMod plugins in openmod/plugins. Both frameworks need a restart or reload to pick up changes.
  • A plugin is a .dll running with full server access. Only install ones from sources with a track record, and test on a copy first.
  • Pay-to-win kits count as monetization under the Unturned server hosting rules, so set the Monetization option honestly.
On this page
  1. Is RocketMod still supported?
  2. RocketMod (LDM) vs OpenMod: which should you use?
  3. How to install Rocket (LDM) plugins
  4. How to install OpenMod and OpenMod plugins
  5. Plugin permissions basics
  6. How to find safe Unturned plugins
  7. Frequently asked questions
  8. References

Is RocketMod still supported?

The honest picture has three parts:

  • Original Rocket: the maintainers ended work on 20 December 2019 and released the source under the MIT license. Plugins written for it still exist.
  • LDM: SDG forked Rocket to keep it working with the game. The official docs describe it as preserving plugin compatibility and fixing legacy issues such as multithreading exceptions and teleportation exploits. Its GitHub repository showed commits as recently as October 2025 when checked, and the dedicated server bundles the latest build.
  • OpenMod: a separate plugin framework for .NET with Unturned as its officially supported game. Its latest tagged release at the time of checking was 3.8.5 (May 2024), with repository activity continuing into March 2026.

So "RocketMod is dead" is half true: nobody is developing new Rocket features, but the fork that ships with the game is maintained, and the plugin ecosystem built on it still works for most servers. A less obvious risk is individual plugins: many are no longer updated by their authors, so check each one rather than the framework.

RocketMod (LDM) vs OpenMod: which should you use?

Rocket (LDM)OpenMod
MaintainerSmartly Dressed Games (fork of the original)Community project, built by an original Rocket maintainer
InstallCopy Rocket.Unturned from the game's Extras folder into ModulesInstaller plugin for Rocket, or copy the OpenMod.Unturned module into Modules
Plugin folderRocket/Plugins (dependencies in Rocket/Libraries)openmod/plugins
PermissionsPermissions.config.xmlopenmod.roles.yaml or in-game permission commands
Plugin sourceAuthor sites and marketplacesOpenMod plugin list and NuGet
Best whenYou need a specific existing Rocket pluginYou are starting fresh, or want a package-managed plugin workflow

Practical rule: pick the framework your must-have plugins were written for. If they exist for both, OpenMod's tooling (versioned packages, one-line installs, built-in permission roles) is more convenient. If you already run Rocket plugins, there is no need to migrate; OpenMod can run alongside them.

How to install Rocket (LDM) plugins

  1. Check Rocket is installed

    Look for a Rocket.Unturned folder in the game's Modules directory. If it is missing, copy it there from the game's Extras directory and restart the server.

  2. Download the plugin

    Plugin zips usually contain a Libraries folder and a Plugins folder. If you get a single .dll, it is the plugin itself.

  3. Copy the files

    Put the Libraries contents in Rocket/Libraries and the Plugins contents in Rocket/Plugins (inside your server folder). SFTP or your host's file manager both work.

  4. Restart and read the log

    Restart and check the console for the plugin loading cleanly. Rocket writes Rocket/Logs/Rocket.log, which is what plugin authors ask for when you report a problem.

How to install OpenMod and OpenMod plugins

The recommended route is the RocketMod installer plugin: put it in Rocket/Plugins, restart, then run /openmod install and follow the prompts. The manual route is to copy the OpenMod.Unturned folder into the game's Modules folder and start the server. The first start takes longer because OpenMod downloads its core components.

Once running, install plugins from the console or from chat:

OpenMod plugin commands
openmod install PackageId
openmod install [email protected]
openmod reload
openmod remove PackageId

Alternatively copy a plugin's .dll and its libraries into openmod/plugins and run openmod reload. Remove a manually installed plugin by deleting its .dll. Plugin packages are found on the OpenMod plugins page or by searching NuGet for "openmod-plugin".

Plugin permissions basics

Rocket keeps groups in Permissions.config.xml in the server's Rocket folder. Each group has an Id, a list of member SteamID64s and a list of permitted commands, each optionally with a cooldown in seconds:

Rocket group example
<Group>
    <Id>admin</Id>
    <Members>
        <Member>76561198031234567</Member>
    </Members>
    <Permissions>
        <Permission Cooldown="0">v</Permission>
        <Permission Cooldown="300">heal</Permission>
    </Permissions>
</Group>

After editing, run rocket reload permissions. An error on reload usually means broken XML, typically a missing closing tag.

OpenMod uses roles. Edit openmod.roles.yaml (changes apply instantly) or use commands. A permission has the form PluginId:Permission:

OpenMod permission commands
om p add role megavip PluginId:commands.home
om r add player PlayerName megavip
om p add player PlayerName PluginId:commands.home
  • Prefix Rocket permissions with RocketMod: when managing them through OpenMod.
  • A wildcard like PluginId:teleport.* grants a permission and its children. Granting PluginId:teleport alone does not grant the children.
  • Prefix a permission with ! to remove it even if a role would inherit it.
  • Run help commandname to see which permission a command needs.

How to find safe Unturned plugins

A plugin is compiled code that runs inside your server process with the same access as the server itself. Treat every .dll the way you would treat any program you were about to run.

  • Prefer plugins from the OpenMod plugin list, NuGet, or established author or marketplace sites with a public history, support channel and changelog. Avoid anonymous files in chat servers.
  • Check that the plugin states which Unturned version it was updated for. A plugin untouched since several game updates ago is the likeliest to throw errors.
  • Prefer open source where possible, so someone else has read the code.
  • Install one plugin at a time on a copy of your server first, read the console on startup, and keep a backup of the server folder.
  • Read the Unturned server hosting rules before selling anything. Servers may not sell access to vanilla premium content, and the Monetization option (Unspecified, None, NonGameplay, Monetized) must be accurate if you set it. Item or vehicle kits that give a gameplay advantage are Monetized.

Hosting with ChicagoServers? The Unturned server hosting page lists what is included, such as a one-click mod installer, free server backups and SFTP file access. The same questions apply to whatever you install.

Frequently asked questions

Is RocketMod discontinued?

The original team stopped maintaining it in December 2019. Smartly Dressed Games maintains a fork called LDM that ships with the Unturned dedicated server, so Rocket plugins still run on current servers.

Can I run OpenMod and RocketMod together?

Yes. The official docs say OpenMod can run side by side with RocketMod and works with Rocket plugins through its RocketMod integration.

Where do Rocket plugins go?

Plugin .dll files go in Rocket/Plugins and their dependencies in Rocket/Libraries inside the server folder. Restart the server, then check the console.

Are Unturned plugins safe to install?

Only as safe as their source. Plugins run with full server access, so use known sources, prefer open source, and test one at a time with a backup.

References