Insurgency Sandstorm guide

Insurgency: Sandstorm Server Config: Game.ini, Admins.txt, Ports

By the ChicagoServers team · Updated · 8 min read

An Insurgency: Sandstorm dedicated server is configured in two places: the launch command (map, scenario, max players, password, hostname, ports, tokens) and a set of files. Game.ini and Engine.ini sit in Insurgency/Saved/Config/WindowsServer/ or LinuxServer/, while the plain-text lists (Admins.txt, MapCycle.txt, Mods.txt, Motd.txt) sit in Insurgency/Config/Server/.

This page follows the developers' Server Admin Guide, with notes where host guides differ. The game updates regularly, so check the current patch notes if something no longer behaves as described. Checked November 2026.

Quick answer
  • Install the server with SteamCMD using app 581330 and an anonymous login. Launch the server binary with a map, a scenario and your ports.
  • Game and query ports are set with -Port and -QueryPort (the official examples use 27102 and 27131). The guide says to forward both TCP and UDP.
  • Admins go in Insurgency/Config/Server/Admins.txt, one steamID64 per line; the list is read after a restart or level change.
  • Password and player count are travel parameters on the map argument: ?password=...?MaxPlayers=....
On this page
  1. File locations
  2. The launch command
  3. Ports and firewall
  4. Admins.txt and the admin menu
  5. Game.ini: the format and the rules most admins change
  6. GSLT, stats and RCON
  7. Doing this on a hosted server
  8. Frequently asked questions
  9. References

File locations

FileLocationPurpose
Game.ini, Engine.iniInsurgency/Saved/Config/WindowsServer/ or .../LinuxServer/Gameplay rules, RCON, mod.io settings
Admins.txtInsurgency/Config/Server/Admin steamID64 list
MapCycle.txtInsurgency/Config/Server/Rotation of scenarios
Mods.txtInsurgency/Config/Server/Mod IDs (see the mods guide)
Motd.txtInsurgency/Config/Server/Plain-text message on the loading screen

If the Config or Server folders do not exist, create them. The .txt names can be overridden with -AdminList=, -MapCycle=, -ModList= and -motd=, so a host or script may use different filenames. Stop the server before editing and restart afterwards.

The launch command

The map and options come first, then dash-prefixed flags. The official syntax for Linux and Windows is the same apart from the binary name:

Linux binary is Insurgency/Binaries/Linux/InsurgencyServer-Linux-Shipping; Windows uses InsurgencyServer.exe
InsurgencyServer-Linux-Shipping Oilfield?Scenario=Scenario_Refinery_Push_Security?MaxPlayers=28?password=secret -Port=27102 -QueryPort=27131 -log -hostname="My Server" -GSLTToken=YOUR_TOKEN -GameStats
OptionTypeWhat it does
Map?Scenario=Scenario_...TravelStart map and scenario (default cycle is all Versus scenarios)
?MaxPlayers=NTravelPlayer cap; on co-op servers it counts humans only
?password=...TravelJoin password
-hostname="Name"FlagName in the server browser
-Port= / -QueryPort=FlagUDP game port / Steam query port
-AdminList=, -MapCycle=, -motd=FlagUse alternative list files (no extension needed in the examples)
-ruleset=OfficialRulesFlagLists the server under the "official rules" filter and locks down some options
-EnableCheatsFlagCheats, for testing only

Some panels and older guides pass the password as a -password= flag. The developers' guide documents password as a travel parameter, so use that form if you build the command yourself.

Ports and firewall

The official guide's examples use game port 27102 and query port 27131, set with -Port and -QueryPort. These are example values, not enforced defaults, so choose your own if you run more than one server on a machine.

For the server to appear in the browser, the guide says to forward both TCP and UDP for the game and query ports, and on Windows to create inbound firewall rules for both protocols. One host guide points out the query port is what lists the server: without it players can still direct connect but will not see it in the list. If you self-host behind a router, forward the ports there as well.

Admins.txt and the admin menu

Put one 64-bit Steam ID (steamID64) per line in Insurgency/Config/Server/Admins.txt. Changes apply after a restart or a level change. Admins open the in-game admin menu with the Keypad Subtract key by default, and the key can be rebound.

Admins.txt
76561198000000001
76561198000000002

RCON (below) also exposes kick, ban, permaban, listplayers, restartround, travelscenario and more. Unknown RCON commands run as console commands by default.

Game.ini: the format and the rules most admins change

Game.ini is standard Unreal Engine ini. Each setting must sit under its section header in square brackets, each header should appear only once, and there must be no blank line between a header and its settings (a blank line makes the game read what follows as a headerless section and throw errors). Leave a blank line before starting a new section.

Example Game.ini (values are the documented defaults except bKillFeed)
[/Script/Insurgency.INSGameMode]
bKillFeed=True
TeamKillLimit=3

[/Script/Insurgency.INSMultiplayerMode]
bAllowFriendlyFire=True
FriendlyFireModifier=0.2
bMapVoting=True
bUseMapCycle=True
Section and keyDocumented defaultNotes
INSGameMode bKillFeedFalseShows the kill feed
INSGameMode bKillerInfoTrueShows who killed you
INSGameMode TeamKillLimit3Team kills before a penalty
INSMultiplayerMode bAllowFriendlyFireTrueFriendly fire on or off
INSMultiplayerMode FriendlyFireModifier0.2Scale of friendly-fire damage
INSMultiplayerMode bMapVoting / bUseMapCycleTrue / TrueVoting and the map cycle file
INSMultiplayerMode bAutoBalanceTeamsTrueAutomatic team balancing
INSMultiplayerMode GameTimeLimit-1 (off)Match time limit
INSMultiplayerMode bBotsFalseBots in versus (see the bots guide)

The sections are written as [/Script/Insurgency.INSGameMode] and so on; the developers' guide lists many more keys for each mode.

GSLT, stats and RCON

A Game Server Login Token (GSLT) comes from Steam's Game Server Account Management page, one token per server, passed as -GSLTToken=. The developers' guide ties it to the stats system: add -GameStats to opt in, and optionally a -GameStatsToken from the stats token generator, which you should keep private. The guide itself says to enter app ID 581320 for the token while giving 581330 for the server install, and flags the mismatch, so double-check on Steam. Panel templates describe the token as needed for browser listing, while the guide only describes it for stats, so set it to be safe.

To enable RCON, add flags or set it in Game.ini:

Either form
-Rcon -RconPassword=password -RconListenPort=27015

[Rcon]
bEnabled=True
Password=password
ListenPort=27015

The RCON section also supports MaxPasswordAttempts (default 3) and IncorrectPasswordBanTime (default 30 minutes). Pick a strong password and keep it different from your join password.

Doing this on a hosted server

Hosting with ChicagoServers? The Insurgency Sandstorm server hosting page lists what is included, such as a built-in mod installer, free server backups and SFTP file access. The file layout is the same as above. Server name, ports and tokens belong to the launch command, so ask live support if you cannot find where your server sets them.

Frequently asked questions

Where is Game.ini on an Insurgency: Sandstorm server?

In Insurgency/Saved/Config/WindowsServer/ or LinuxServer/. The text lists such as Admins.txt and MapCycle.txt are in Insurgency/Config/Server/.

What ports does an Insurgency: Sandstorm server use?

The official examples use 27102 for the game port and 27131 for the query port, set with -Port and -QueryPort. The guide says to forward both TCP and UDP.

How do I add admins on an Insurgency: Sandstorm server?

Put each admin's steamID64 on its own line in Insurgency/Config/Server/Admins.txt and restart or change level.

Do I need a GSLT for an Insurgency: Sandstorm server?

The developers' guide describes it for stats authentication, while other templates call it required for listing. Generate one per server and add it with -GSLTToken.

References