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Advanced Vein Server Config Parameters

This guide covers how to configure basic settings, settings directly in-game using the admin menu, and how to totally customize your server by modifying the Engine.ini configuration file.

Changing Settings from In-Game

It's also possible to configure server settings directly from in-game. Become an Admin before proceeding.

  1. Connect to your server.
  2. On your keyboard, press \ to open the admin menu.
  3. Go to Config in the admin menu and change your desired settings.
 
Note: The admin menu options are a subset of all the available options. For total customization edit engine.ini following the steps found below.

Custom Engine.ini Configuration

VEIN has well over 100 different gameplay settings, here's how you can modify them all.

  1. Access the Server Control Panel and Stop your VEIN server.
  2. Go to Configuration Files.
  3. Navigate to Vein/Saved/Config/LinuxServer/Engine.ini and edit the settings you'd like to change.
  4. Click save, and then start your server.

Available Engine.ini Settings

The following settings can be modified in the Engine.ini file, under the [ConsoleVariables] section:

<tr c
Setting Name Description
vein.Activity.AFKKickTimeSeconds=0 If this is greater than 0, kick players who haven't moved in this duration
vein.ActorPartition.BatchSize=10 Batch size to process actors over
vein.ActorPartition.Enabled=1 Enable actor partition
vein.ActorPartition.PlayerDistance=20000 Distance to despawn actors
vein.Admin.Logs.MaxLogs=20000 Max log count
vein.AI.AcceptanceDistance=30 Acceptable distance to be at a location
vein.AI.AsyncSensing=1 Compute sight from AI asynchronously
vein.AI.EnablePathUpdates=1 If false, don't pathfind at all
vein.AI.PathUpdateRate=0.1 Seconds between updating paths
vein.AI.PathUpdateRate.CloseDistance=7000 Distance where you are considered 'close' enough to do high-resolution pathfinding updates
vein.AI.PathUpdateRate.Far=2 Seconds between updating paths for distant zombies
vein.AI.SightInterval=0.1 Sight check interval
vein.AISpawner.AnimalLayerPercentage=0.1 What fraction of animals are asleep to start
vein.AISpawner.Enabled=1 True (1) to enable AI to spawn, false (0) to disable
vein.AISpawner.EnableVirtualization=0 True (1) to enable AI virtualization, false (0) to disable
vein.AISpawner.FieldOfViewDot=0 The dot product indicating the player's field of view (-1 to 1)
vein.AISpawner.HordeMode=0 True (1) to enable horde mode, false (0) to disable
vein.AISpawner.Hordes.ChancePerMinute=0.05 There will be this many hordes spawned per minute
vein.AISpawner.Hordes.Duration=120 Duration of a horde event
vein.AISpawner.Hordes.Enabled=1 True (1) to enable horde spawning, false (0) to disable
vein.AISpawner.Hordes.MaxDistance=25000 If a player gets this far away from where the horde is triggered (e.g. escaping in a car), the horde event ends
vein.AISpawner.Hordes.NoiseEffect=0.1 Bigger means more likely hordes from noise
vein.AISpawner.Hordes.ScentEffect=0.5 Bigger means more likely hordes from bad smells. Negative means hordes from good smells
vein.AISpawner.ProxifyZombies=0 Use zombie proxy swapping
vein.AISpawner.ProxifyZombies.Distance=5000 Distance to proxify zombies
vein.AISpawner.SpawnCapMultiplier=1 Spawn cap multiplier for AI
vein.AISpawner.SpawnCapMultiplierZombie=1.5 Spawn cap multiplier for specifically zombies
vein.AISpawner.ZombieCrawlerPercentage=0.1 What fraction of zombies are crawlers
vein.AISpawner.ZombieLayerPercentage=0.1 What fraction of zombies are asleep to start
vein.AISpawner.ZombieWalkerPercentage=0.8 What fraction of zombies are walkers
vein.AISpawnpoint.Chance=0.25 Default chance (0-1) to use an AI spawnpoint instead of a random location
vein.AISpawnpoint.Delay=500 Delay between AI spawns
vein.AISpawnpoint.MaxZ=1500 Max. distance to spawn zombies below/above you (in case of caves, etc.)
vein.AllowPickpocketing=1 True (1) to enable pickpocketing, false (0) to disable
vein.AlwaysBecomeZombie=0 If this is on, characters who die will become a zombie, regardless of infection
vein.AlwaysFreeLook=0 Like permanently holding down the free-look key
vein.Animals.LayingDownDistance=1000 How far away stimuli has to be for animals to 'wake up'
vein.Animals.NavWalk=0 If animals should use nav walking instead of walking
vein.Animation.UpdateRateOptimizations=0 Enable update rate optimizations (don't change this at runtime)
vein.Appearance.MergeSkeletalMeshes=0 Merge skeletal meshes when combining clothing
vein.Assets.CacheDataAssets=1 True (1) to cache hard-loaded data assets
vein.Autosave.Enabled=1 True (1) to enable autosaves, false (0) to disable
vein.Autosave.Interval=300 Seconds between autosaves
vein.Autosave.MaxQuantity=10 Maximum autosaves to keep
vein.BaseDamage=1 Can bases be damaged, ever?
vein.BasicVehicleReplication.PositionInterpSpeed=10 Vehicle position interpolation speed
vein.BasicVehicleReplication.RotationInterpSpeed=5 Vehicle rotation interpolation speed
vein.BasicVehicleReplication.UpdateInterval=0.1 Interval between basic vehicle replication when the vehicle is moving
vein.BasicVehicleReplication.UpdateIntervalSlow=1 Interval between basic vehicle replication when the vehicle is not moving
vein.BatchTicks.Active=1 Is the batch ticking system active/running ticks?
vein.BatchTicks.Enabled=1 Is the batch ticking system enabled?
vein.BatchTicks.EveryFrame=0 Force the batch tick system to run every frame and ignore countdowns/delays
vein.BatchTicks.PositionGranularity=500 Size of hierarchical position query box
vein.BuildObjectDecay=1 Are UCs necessary?
vein.BuildObjectPvP=1 Can players damage other players' bases?
vein.Calendar.ElectricalShutoffTimeDays=7.4 Days until the power is shut off
vein.Calendar.WaterShutoffTimeDays=5.5 Days until the water is shut off
vein.Camera.EnableSprintFOV=1 Enable or disable zooming when sprinting
vein.Camera.FirstPersonADS=0 When ADSing, go into first-person even if you're in third-person
vein.Camera.FirstPersonBody=1 Show legs in first-person
vein.Camera.FOV=90 How much FOV to apply
vein.Camera.HeadBob=1 How much head bob to apply
vein.Camera.MeleeViewPunchMultiplier=1 How much to attenuate melee view punch
vein.Camera.SmoothingLocation=0 How much location camera smoothing to apply
vein.Camera.SmoothingRotation=0 How much rotation camera smoothing to apply
vein.Camera.UseMouseWheel=1 Use the mouse wheel to zoom in and out
vein.CameraScreen.CameraCaptureInterval=0.4 Interval between camera frames
vein.CameraScreen.CameraCaptureIntervalFar=5 Interval between camera frames when the player is far away
vein.Censor.ContentFriendly=0 If this is on, names of drugs are censored/replaced with false names
vein.Characters.Max=100 Maximum number of characters one player may have
vein.Cheating.MaxItemTransferDistance=2000 Disconnect people if they try taking an item from this far away
vein.Cheating.MaxVehicleMovement=50000 If a vehicle move request is this far away from its actual location, log it
vein.ClothingHideable=0 Can players hide their clothes for roleplaying purposes?
vein.Conditions.AlwaysShow=0 Show all conditions always, regardless of threshold
vein.Conditions.NetworkInterval=0.3 The delay between networking conditions
vein.Conditions.NetworkIntervalSlow=3 The delay between networking conditions where conditions are expected to predict
vein.Consciousness.RecoveryPerSecond=1.666 How much consciousness to recover
vein.Construction.ContinueBuilding=1 Always keep building, regardless of holding down shift or not
vein.ContainersRespawn.Enabled=1 If this is on, empty containers respawn items
vein.ContainersRespawn.Interval=10800 How frequently containers should respawn their contents
vein.DeadDoorsIntact=0 True to spawn doors that damage things, false to just crumble
vein.Firearm.BloodSplatter.MaxDecals=4 How many blood decals to spawn from a firearm
vein.Firearm.BloodSplatter.MaxDistance=300 Max distance for blood decals to spawn from a firearm
vein.Firearms.AISoundMultiplier=1 Multiplier for firearm use to alert zombies. Smaller means sound travels less far
vein.Firearms.MaxRange=200000 Max range for bullets
vein.Furniture.PhysicalFall=1 Furniture physically falls to the ground
vein.Furniture.RespawnRate=3000 Seconds to respawn furniture
vein.Furniture.Respawns=1 If furniture respawns at all
vein.Gamma=2.2 Gamma value
vein.GoreHoles.Enabled=0 True (1) to enable gore holes, false (0) to disable
vein.HeadshotDamageMultiplier=1 How much more or less damage headshots do
vein.HideChat=0 Hide all chat
vein.HideCodeLocks=0 Hide code locks
vein.HideNameplates=0 Hide player names
vein.HideWorldPartitionLoadingScreen=0 Don't make a black screen when world partition is loading after a teleport
vein.Holidays.AlwaysSpawn=0 Always spawn holiday actors, even if it's not a holiday
vein.HUD.HideAllNameplates=0 Hide all item/player/etc nameplates
vein.Inventory.AlwaysUpdateContents=0 If turned on, always update container contents, regardless of distance
vein.Inventory.DisableItemUpdates=0 Disable all item updates
vein.Inventory.ItemUpdateInterval=1 Duration between regular item updates
vein.Inventory.PropertyNetworkInterval=5 Duration between property updates
vein.Inventory.QuickDismantleEnabled=0 True (1) to enable alt-clicking on an item to dismantle it
vein.InvertedPitch=0 Inverted mouse pitch
vein.ItemActorSpawner.MinimumWorldTime=60 Item actor spawners won't spawn before the world is this old
vein.ItemActorSpawner.RespawnInterval=3600 Item actor spawner respawn interval
vein.ItemActorSpawner.Respawns=1 Do item actor spawners ever respawn?
vein.Landscape.LODCurvesEnabled=0 Enable landscape LOD curves
vein.LightHiderVolume.Enabled=1 Enable light hider volumes
vein.MainMenu.EnableModsPanel=0 Enable the mods panel in the main menu
vein.MaxLoadingDuration=120 Maximum time to spend loading the world before unfreezing the player
vein.MeleeSlowdownDuration=0.1 How long to slow down melee animations on impact
vein.MeleeSlowdownSpeed=0.2 How much to slow down melee animations on impact
vein.MinLoadingDuration=2 Minimum time to spend loading the world before unfreezing the player
vein.Movement.AirControl=0.5 Character air control amount
vein.Movement.MaxBrakingDecelerationFlying=10000 Character flying braking deceleration maximum
vein.Movement.MaxFlySpeed=500000 Max fly speed while in the air
vein.Multiplayer.AllowDifferentVersions=0 Allow joining different-versioned servers through the server browser
vein.Music.Enabled=1 True (1) to enable music, false (0) to disable
vein.Music.LocationWeight=2 How much to prioritize regional music
vein.Music.NightWeight=2 How much to prioritize night-focused music
vein.NoSaves=0 Can players not save?
vein.OfflineRaidProtection=0 If this is on and no UC owners are online, the UC/base is invulnerable
vein.Permadeath=0 Can players not respawn?
vein.PersistentCorpses=1 True (1) to enable persistent corpses, false (0) to disable
vein.PersistentCorpses.CorpseRemovalDelay=120 How fast to remove corpses
vein.PersistentCorpses.RemoveTime=324000 How fast corpses go away in seconds
vein.PersistentCorpses.RotTime=37800 How fast corpses rot (get stinky) in seconds
vein.PersistentCorpses.SkeletalTime=75600 How fast corpses turn into skeletons in seconds
vein.PhysicsProxy.BlockSize=5000 Block size to put foliage into
vein.PhysicsProxy.CapsuleTimeBudget=1 Maximum time to spend updating capsules in a single frame
vein.PhysicsProxy.Enabled=1 If false, pause updating proxies
vein.PhysicsProxy.MaxDistance=2500 Maximum distance to allow physics proxies from a player
vein.PhysicsProxy.NumProxies=300 The number of physics proxies
vein.Placement.AlwaysAllow=0 Ignore any placement restrictions when moving or building
vein.Placement.MaxFenceHeight=3 Maximum height for vertical fences
vein.Placement.MaxPlacementAttachParents=5 Maximum attachment chain when placing objects
vein.Placement.MaxUtilityCabinets=0 Max. number of utility cabinets people can build
vein.PunchInterval=0.5 How fast players and NPCs can punch
vein.PvP=1 Can players damage other players?
vein.RagdollDragForce=1000000 What force to apply when dragging ragdolls
vein.RepGraph.CellSize=10000 Replication graph cell size
vein.RepGraph.DestructInfo.MaxDist=30000 Max distance (not squared) to rep destruct infos at
vein.RepGraph.DisableSpatialRebuilds=1 Disable spatial rebuilds
vein.RepGraph.DisplayClientLevelStreaming=0 Display client level streaming
vein.RepGraph.DynamicActorFrequencyBuckets=3 Dynamic actor frequency buckets
vein.RepGraph.EnableFastSharedPath=1 Enable fast shared path
vein.RepGraph.FastSharedPathCullDistPct=0.8 Fast shared path cull distance percentage
vein.RepGraph.LogLazyInitClasses=0 Log lazy init classes
vein.RepGraph.SpatialBiasX=-700000 Spatial bias X
vein.RepGraph.SpatialBiasY=-700000 Spatial bias Y
vein.RepGraph.TargetKBytesSecFastSharedPath=10 Target KB/sec fast shared path
vein.RichPresence.Enabled=1 True (1) to enable rich presence, false (0) to disable
vein.Saves.Async=1 Save on a different thread
vein.Saves.Format=0 Save game format
vein.Saves.LogEmplacements=0 Log when a save object is emplaced
vein.Saves.SkipInitialApply=0 Skip the initial save application when loading the map
vein.Saves.SkipInitialApplyCheck=0 Skip the initial save application check when loading actors
vein.ScalarField.Timeout=2 Duration the scalar field cache is held for
vein.Scarcity.Difficulty=3 Loot scarcity difficulty. 0 = None, 1 = More Loot, 2 = Standard, 3 = Less Loot, 4 = Impossible
vein.Scent.CacheTime=2 How often to reset scent caches
vein.Sky.DFAO=1 If distance field ambient occlusion is on
vein.Sky.DistanceFieldShadowDistance=30000 DF shadow distance for sun and moon
vein.Sky.DynamicShadowCascades=3 Shadow cascade count for the sun
vein.Sky.DynamicShadowDistance=3000 How far should the sun render dynamic shadows
vein.Sky.FogIndoorsInterpolationSpeed=0.5 Speed of blending indoor and outdoor fog
vein.Sky.LightShaftBloom=1 Should the sky cast shaft bloom?
vein.Sky.MoonDynamicShadowCascades=1 Shadow cascade count for the moon
vein.Sky.MoonDynamicShadowDistance=2000 How far should the moon render dynamic shadows
vein.Sky.TickInterval=0.016666 Seconds between each tick of the sky
vein.Sky.VolumetricClouds=0 If volumetric clouds should be rendered instead of painted ones
vein.Sky.VolumetricFog=1 Should the sky fog be volumetric?
vein.StaggerChance=0.1 Stagger odds
vein.Stats.NetworkInterval=2 The delay between networking for stats
vein.Stats.XPMultiplier=1 How much more or less XP you earn
vein.StunLockChance=0.6 Stunlock odds
vein.StunLockDuration=2 Stunlock duration
vein.Time.ContinueWithNoPlayers=1 If this is on, time continues moving when no players are on the server
vein.Time.NightTimeMultiplier=3 How much faster than daytime that nighttime runs
vein.Time.NightTimeMultiplierEnd=6 What (24-hour) hour the night multiplier ends
vein.Time.NightTimeMultiplierStart=20 What (24-hour) hour the night multiplier starts
vein.Time.StartOffsetDays=0 How many days to start a new game at
vein.Time.TimeMultiplier=16 How fast the game world runs
vein.ToggleCrouch=0 Toggle crouch vs. press-and-hold
vein.TV.AllowRemoteContent=0 If this is on, TVs can play content from the web
vein.TV.CameraCaptureInterval=0.05 Interval between camera frames
vein.TV.CameraCaptureIntervalFar=2 Interval between camera frames when the player is far away
vein.TV.Server.AllowRemoteContent=1 If this is on, TVs can play content from the web
vein.Units.Fahrenheit=1 Set the temperature units. Off is Celsius, on is Fahrenheit
vein.Units.Imperial.Distance=1 Set the distance units. Off is metric, on is imperial
vein.Units.Imperial.Pressure=1 Set the pressure units. Off is metric, on is imperial
vein.Units.Imperial.Volume=1 Set the volume units. Off is metric, on is imperial
vein.Units.Imperial.Weight=1 Set the weight. Off is metric, on is imperial
vein.Usable.MaxValidationDistance=10000 Maximum distance to objects to validate uses for
vein.Usable.ValidateDistance=0 If we should validate all use distances
vein.UtilityCabinet.AllowRaiding=1 If this is off, nobody can add themselves to utility cabinets

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