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Knowledgebase

Advanced Vein Server Config Parameters

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VEIN's gameplay settings are console variables whose names start with vein.. You can change many of them in the game from the admin menu, and set any of them as your server's defaults in Engine.ini.

Changing settings in the game

You need to be an admin first: see How to make yourself an admin on your VEIN server.

  1. Join your server.
  2. Press \ on your keyboard to open the admin menu.
  3. Go to Config and change the settings you want.

The admin menu has some of the settings, not all of them. For the rest, use Engine.ini.

Setting them in Engine.ini

  1. Sign in to the control panel at panel.chicagoservers.co, open your VEIN server and click Stop. The game rewrites its files when it shuts down, so changes made while it runs can be lost.
  2. Open the Configs tab and choose Engine.ini (gameplay console variables).
  3. Under the [ConsoleVariables] line (add it if it isn't there), add one line for each setting you want to change, as vein.Setting=Value, for example vein.PvP=0. Leave out the ones you don't change.
  4. Click Save, then Start your server.

On/off settings take 1 (on) and 0 (off). Make a backup on the Backups tab before big changes. For the server name, password and admins, see How to Configure your VEIN Server.

Common settings and their defaults

Defaults can change between VEIN updates. These were current in late 2026:

  • vein.PvP: 1 (players can hurt each other)
  • vein.BuildObjectPvP and vein.BaseDamage: 1 (bases can be damaged)
  • vein.Time.TimeMultiplier: 16
  • vein.Scarcity.Difficulty: 2 (Standard)
  • vein.Calendar.WaterShutoffTimeDays: 30 in-game days
  • vein.Calendar.ElectricalShutoffTimeDays: 46 in-game days
  • vein.Stats.XPMultiplier: 1
  • vein.Permadeath: 0 (players can respawn)
  • vein.Autosave.Interval: 300 seconds
  • vein.ContainersRespawn.Interval: 10800 seconds
  • vein.AISpawner.Hordes.ChancePerMinute: 0.05

All Engine.ini settings

These are the variables VEIN has had under [ConsoleVariables]. New updates add and change some, so the list may not be complete. Some of them (camera, gamma, mouse, crouch, units and music) are personal display and control options from each player's own game settings: setting them on the server may have no effect for players.

SettingWhat it does
vein.Activity.AFKKickTimeSecondsIf this is greater than 0, kick players who haven't moved for this many seconds
vein.ActorPartition.BatchSizeBatch size to process actors over
vein.ActorPartition.EnabledEnable actor partition
vein.ActorPartition.PlayerDistanceDistance to despawn actors
vein.Admin.Logs.MaxLogsMax log count
vein.AI.AcceptanceDistanceAcceptable distance to be at a location
vein.AI.AsyncSensingCompute sight from AI asynchronously
vein.AI.EnablePathUpdatesIf false, don't pathfind at all
vein.AI.PathUpdateRateSeconds between updating paths
vein.AI.PathUpdateRate.CloseDistanceDistance where you are considered 'close' enough to do high-resolution pathfinding updates
vein.AI.PathUpdateRate.FarSeconds between updating paths for distant zombies
vein.AI.SightIntervalSight check interval
vein.AISpawner.AnimalLayerPercentageWhat fraction of animals are asleep to start
vein.AISpawner.Enabled1 to let AI spawn, 0 to stop it
vein.AISpawner.EnableVirtualization1 to enable AI virtualization, 0 to disable
vein.AISpawner.FieldOfViewDotThe dot product indicating the player's field of view (-1 to 1)
vein.AISpawner.HordeMode1 to enable horde mode, 0 to disable
vein.AISpawner.Hordes.ChancePerMinuteHow many hordes spawn per minute
vein.AISpawner.Hordes.DurationDuration of a horde event
vein.AISpawner.Hordes.Enabled1 to enable horde spawning, 0 to disable
vein.AISpawner.Hordes.MaxDistanceIf a player gets this far away from where the horde is triggered (e.g. escaping in a car), the horde event ends
vein.AISpawner.Hordes.NoiseEffectBigger means more likely hordes from noise
vein.AISpawner.Hordes.ScentEffectBigger means more likely hordes from bad smells. Negative means hordes from good smells
vein.AISpawner.ProxifyZombiesUse zombie proxy swapping
vein.AISpawner.ProxifyZombies.DistanceDistance to proxify zombies
vein.AISpawner.SpawnCapMultiplierSpawn cap multiplier for AI
vein.AISpawner.SpawnCapMultiplierZombieSpawn cap multiplier for zombies only
vein.AISpawner.ZombieCrawlerPercentageWhat fraction of zombies are crawlers
vein.AISpawner.ZombieLayerPercentageWhat fraction of zombies are asleep to start
vein.AISpawner.ZombieWalkerPercentageWhat fraction of zombies are walkers
vein.AISpawnpoint.ChanceChance (0 to 1) to use an AI spawnpoint instead of a random location
vein.AISpawnpoint.DelayDelay between AI spawns
vein.AISpawnpoint.MaxZMax. distance to spawn zombies below or above you (in case of caves, etc.)
vein.AllowPickpocketing1 to enable pickpocketing, 0 to disable
vein.AlwaysBecomeZombieIf this is on, characters who die become a zombie, regardless of infection
vein.AlwaysFreeLookLike permanently holding down the free-look key
vein.Animals.LayingDownDistanceHow far away stimuli has to be for animals to 'wake up'
vein.Animals.NavWalkIf animals should use nav walking instead of walking
vein.Animation.UpdateRateOptimizationsEnable update rate optimizations (don't change this at runtime)
vein.Appearance.MergeSkeletalMeshesMerge skeletal meshes when combining clothing
vein.Assets.CacheDataAssets1 to cache hard-loaded data assets
vein.Autosave.Enabled1 to enable autosaves, 0 to disable
vein.Autosave.IntervalSeconds between autosaves
vein.Autosave.MaxQuantityMaximum autosaves to keep
vein.BaseDamageCan bases be damaged at all?
vein.BasicVehicleReplication.PositionInterpSpeedVehicle position interpolation speed
vein.BasicVehicleReplication.RotationInterpSpeedVehicle rotation interpolation speed
vein.BasicVehicleReplication.UpdateIntervalInterval between basic vehicle replication when the vehicle is moving
vein.BasicVehicleReplication.UpdateIntervalSlowInterval between basic vehicle replication when the vehicle is not moving
vein.BatchTicks.ActiveIs the batch ticking system active/running ticks?
vein.BatchTicks.EnabledIs the batch ticking system enabled?
vein.BatchTicks.EveryFrameForce the batch tick system to run every frame and ignore countdowns/delays
vein.BatchTicks.PositionGranularitySize of hierarchical position query box
vein.BuildObjectDecayAre utility cabinets (UCs) needed to stop bases decaying?
vein.BuildObjectPvPCan players damage other players' bases?
vein.Calendar.ElectricalShutoffTimeDaysDays until the power is shut off
vein.Calendar.WaterShutoffTimeDaysDays until the water is shut off
vein.Camera.EnableSprintFOVEnable or disable zooming when sprinting
vein.Camera.FirstPersonADSWhen aiming down sights, go into first-person even if you're in third-person
vein.Camera.FirstPersonBodyShow legs in first-person
vein.Camera.FOVHow much FOV to apply
vein.Camera.HeadBobHow much head bob to apply
vein.Camera.MeleeViewPunchMultiplierHow much to attenuate melee view punch
vein.Camera.SmoothingLocationHow much location camera smoothing to apply
vein.Camera.SmoothingRotationHow much rotation camera smoothing to apply
vein.Camera.UseMouseWheelUse the mouse wheel to zoom in and out
vein.CameraScreen.CameraCaptureIntervalInterval between camera frames
vein.CameraScreen.CameraCaptureIntervalFarInterval between camera frames when the player is far away
vein.Censor.ContentFriendlyIf this is on, names of drugs are censored or replaced with false names
vein.Characters.MaxMaximum number of characters one player may have
vein.Cheating.MaxItemTransferDistanceDisconnect people if they try taking an item from this far away
vein.Cheating.MaxVehicleMovementIf a vehicle move request is this far away from its actual location, log it
vein.ClothingHideableCan players hide their clothes for roleplaying purposes?
vein.Conditions.AlwaysShowShow all conditions always, regardless of threshold
vein.Conditions.NetworkIntervalThe delay between networking conditions
vein.Conditions.NetworkIntervalSlowThe delay between networking conditions where conditions are expected to predict
vein.Consciousness.RecoveryPerSecondHow much consciousness to recover
vein.Construction.ContinueBuildingAlways keep building, regardless of holding down shift or not
vein.ContainersRespawn.EnabledIf this is on, empty containers respawn items
vein.ContainersRespawn.IntervalHow often (in seconds) containers respawn their contents
vein.DeadDoorsIntact1 to spawn doors that damage things, 0 to just crumble
vein.Firearm.BloodSplatter.MaxDecalsHow many blood decals to spawn from a firearm
vein.Firearm.BloodSplatter.MaxDistanceMax distance for blood decals to spawn from a firearm
vein.Firearms.AISoundMultiplierMultiplier for firearm use to alert zombies. Smaller means sound travels less far
vein.Firearms.MaxRangeMax range for bullets
vein.Furniture.PhysicalFallFurniture physically falls to the ground
vein.Furniture.RespawnRateSeconds to respawn furniture
vein.Furniture.RespawnsIf furniture respawns at all
vein.GammaGamma value
vein.GoreHoles.Enabled1 to enable gore holes, 0 to disable
vein.HeadshotDamageMultiplierHow much more or less damage headshots do
vein.HideChatHide all chat
vein.HideCodeLocksHide code locks
vein.HideNameplatesHide player names
vein.HideWorldPartitionLoadingScreenDon't make a black screen when world partition is loading after a teleport
vein.Holidays.AlwaysSpawnAlways spawn holiday actors, even if it's not a holiday
vein.HUD.HideAllNameplatesHide all item, player and other nameplates
vein.Inventory.AlwaysUpdateContentsIf turned on, always update container contents, regardless of distance
vein.Inventory.DisableItemUpdatesDisable all item updates
vein.Inventory.ItemUpdateIntervalDuration between regular item updates
vein.Inventory.PropertyNetworkIntervalDuration between property updates
vein.Inventory.QuickDismantleEnabled1 to enable alt-clicking on an item to dismantle it
vein.InvertedPitchInverted mouse pitch
vein.ItemActorSpawner.MinimumWorldTimeItem actor spawners won't spawn before the world is this old
vein.ItemActorSpawner.RespawnIntervalItem actor spawner respawn interval
vein.ItemActorSpawner.RespawnsDo item actor spawners ever respawn?
vein.Landscape.LODCurvesEnabledEnable landscape LOD curves
vein.LightHiderVolume.EnabledEnable light hider volumes
vein.MainMenu.EnableModsPanelEnable the mods panel in the main menu
vein.MaxLoadingDurationMaximum time to spend loading the world before unfreezing the player
vein.MeleeSlowdownDurationHow long to slow down melee animations on impact
vein.MeleeSlowdownSpeedHow much to slow down melee animations on impact
vein.MinLoadingDurationMinimum time to spend loading the world before unfreezing the player
vein.Movement.AirControlCharacter air control amount
vein.Movement.MaxBrakingDecelerationFlyingCharacter flying braking deceleration maximum
vein.Movement.MaxFlySpeedMax fly speed while in the air
vein.Multiplayer.AllowDifferentVersionsAllow joining different-versioned servers through the server browser
vein.Music.Enabled1 to enable music, 0 to disable
vein.Music.LocationWeightHow much to prioritize regional music
vein.Music.NightWeightHow much to prioritize night-focused music
vein.NoSavesCan players not save?
vein.OfflineRaidProtectionIf this is on and no utility cabinet owners are online, the base is invulnerable
vein.PermadeathCan players not respawn?
vein.PersistentCorpses1 to enable persistent corpses, 0 to disable
vein.PersistentCorpses.CorpseRemovalDelayHow fast to remove corpses
vein.PersistentCorpses.RemoveTimeHow fast corpses go away, in seconds
vein.PersistentCorpses.RotTimeHow fast corpses rot (get stinky), in seconds
vein.PersistentCorpses.SkeletalTimeHow fast corpses turn into skeletons, in seconds
vein.PhysicsProxy.BlockSizeBlock size to put foliage into
vein.PhysicsProxy.CapsuleTimeBudgetMaximum time to spend updating capsules in a single frame
vein.PhysicsProxy.EnabledIf false, pause updating proxies
vein.PhysicsProxy.MaxDistanceMaximum distance to allow physics proxies from a player
vein.PhysicsProxy.NumProxiesThe number of physics proxies
vein.Placement.AlwaysAllowIgnore any placement restrictions when moving or building
vein.Placement.MaxFenceHeightMaximum height for vertical fences
vein.Placement.MaxPlacementAttachParentsMaximum attachment chain when placing objects
vein.Placement.MaxUtilityCabinetsMax. number of utility cabinets people can build
vein.PunchIntervalHow fast players and NPCs can punch
vein.PvPCan players damage other players? 1 on, 0 off
vein.RagdollDragForceWhat force to apply when dragging ragdolls
vein.RepGraph.CellSizeReplication graph cell size
vein.RepGraph.DestructInfo.MaxDistMax distance (not squared) to replicate destruct infos at
vein.RepGraph.DisableSpatialRebuildsDisable spatial rebuilds
vein.RepGraph.DisplayClientLevelStreamingDisplay client level streaming
vein.RepGraph.DynamicActorFrequencyBucketsDynamic actor frequency buckets
vein.RepGraph.EnableFastSharedPathEnable fast shared path
vein.RepGraph.FastSharedPathCullDistPctFast shared path cull distance percentage
vein.RepGraph.LogLazyInitClassesLog lazy init classes
vein.RepGraph.SpatialBiasXSpatial bias X
vein.RepGraph.SpatialBiasYSpatial bias Y
vein.RepGraph.TargetKBytesSecFastSharedPathTarget KB/sec fast shared path
vein.RichPresence.Enabled1 to enable rich presence, 0 to disable
vein.Saves.AsyncSave on a different thread
vein.Saves.FormatSave game format
vein.Saves.LogEmplacementsLog when a save object is emplaced
vein.Saves.SkipInitialApplySkip the initial save application when loading the map
vein.Saves.SkipInitialApplyCheckSkip the initial save application check when loading actors
vein.ScalarField.TimeoutDuration the scalar field cache is held for
vein.Scarcity.DifficultyLoot scarcity: 0 = None, 1 = More Loot, 2 = Standard, 3 = Less Loot, 4 = Impossible
vein.Scent.CacheTimeHow often to reset scent caches
vein.Sky.DFAOIf distance field ambient occlusion is on
vein.Sky.DistanceFieldShadowDistanceDistance field shadow distance for sun and moon
vein.Sky.DynamicShadowCascadesShadow cascade count for the sun
vein.Sky.DynamicShadowDistanceHow far the sun renders dynamic shadows
vein.Sky.FogIndoorsInterpolationSpeedSpeed of blending indoor and outdoor fog
vein.Sky.LightShaftBloomShould the sky cast shaft bloom?
vein.Sky.MoonDynamicShadowCascadesShadow cascade count for the moon
vein.Sky.MoonDynamicShadowDistanceHow far the moon renders dynamic shadows
vein.Sky.TickIntervalSeconds between each tick of the sky
vein.Sky.VolumetricCloudsIf volumetric clouds should be rendered instead of painted ones
vein.Sky.VolumetricFogShould the sky fog be volumetric?
vein.StaggerChanceStagger odds
vein.Stats.NetworkIntervalThe delay between networking for stats
vein.Stats.XPMultiplierHow much more or less XP you earn
vein.StunLockChanceStunlock odds
vein.StunLockDurationStunlock duration
vein.Time.ContinueWithNoPlayersIf this is on, time keeps moving when no players are on the server
vein.Time.NightTimeMultiplierHow much faster than daytime nighttime runs
vein.Time.NightTimeMultiplierEndThe hour (24-hour clock) the night multiplier ends
vein.Time.NightTimeMultiplierStartThe hour (24-hour clock) the night multiplier starts
vein.Time.StartOffsetDaysHow many days in a new game starts
vein.Time.TimeMultiplierHow fast the game world's clock runs
vein.ToggleCrouchToggle crouch vs. press-and-hold
vein.TV.AllowRemoteContentIf this is on, TVs can play content from the web
vein.TV.CameraCaptureIntervalInterval between camera frames
vein.TV.CameraCaptureIntervalFarInterval between camera frames when the player is far away
vein.TV.Server.AllowRemoteContentIf this is on, TVs can play content from the web (server)
vein.Units.FahrenheitTemperature units: 0 Celsius, 1 Fahrenheit
vein.Units.Imperial.DistanceDistance units: 0 metric, 1 imperial
vein.Units.Imperial.PressurePressure units: 0 metric, 1 imperial
vein.Units.Imperial.VolumeVolume units: 0 metric, 1 imperial
vein.Units.Imperial.WeightWeight units: 0 metric, 1 imperial
vein.Usable.MaxValidationDistanceMaximum distance to objects to validate uses for
vein.Usable.ValidateDistanceIf all use distances should be validated
vein.UtilityCabinet.AllowRaidingIf this is off, nobody can add themselves to utility cabinets

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