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Knowledgebase

How to connect to your VEIN Server

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Players join your VEIN server from the multiplayer menu in the game: with Direct Connect and the server's address, or by finding it in the server browser.

Your server's address (its IP and port, such as 203.0.113.25:7777) is at the top of its page in the control panel. Click it to copy it.

Direct Connect

  1. Sign in to the control panel at panel.chicagoservers.co and open your VEIN server.
  2. Copy the address at the top of the page.
  3. Start VEIN and choose Join Multiplayer.
  4. Click Direct Connect, paste the address and connect.
  5. If the server has a join password, enter it when asked. You'll find it on the Startup tab, under Join password (click Show). Passwords are case-sensitive.

Direct Connect works even when the server isn't shown in the server browser.

The server browser

  1. Start VEIN and choose Join Multiplayer.
  2. Search for your server's name: the Server name on the Startup tab.
  3. Select your server and join. Enter the password if asked.

To find it quickly next time, add it to your favorites in the server browser.

If your server isn't in the list, give it a few minutes after a start, and check that Show in server browser is on, on the Startup tab (click Save startup and restart after changing it). You can always join with Direct Connect.

The console (older way)

Before Direct Connect was added (VEIN 0.023), players joined from the console. If the console key is turned on in your game, press the ` (tilde) key in the main menu and type connect followed by the address, for example connect 203.0.113.25:7777. Direct Connect is simpler, so use that if you can.

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Can't join?

  • Check the server is running: it should say Running at the top of its page. The Console tab shows it starting.
  • Same version: your game and the server must be on the same VEIN build. After a game update, click Update now on the Steam update bar at the top of the server's page. If the server is on the experimental branch (the Branch button on the same bar), players need the experimental branch too.
  • Wrong address: use the address at the top of the server's page (the game port), not the query port.

Need help? Open a support ticket and we'll take a look.


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