ChicagoServers β€Ί Knowledgebase

We are your new 5-Star Hosting Company. At least according to Trustpilot

Check out our current game server offerings.

All servers come with a 24-Hour Trial, Free Backups, and 40Gbps DDoS Protection included!

We offer quality support, a detailed knowledgebase, video tutorials on most topics, and even live support in case you prefer a live human πŸ˜‰

Use code SAVE15 to take 15% OFF Your First Invoice with ChicagoServers! Limited Time!

Knowledgebase

Known Palworld Server Bugs/Common Fixes

14635 views

These are the problems Palworld server owners run into most, and what to do about them.

Lag, high memory use or crashes

Players can't find the server in the list

  • Check that List in community servers is on, on the Startup tab. Players search for your Server name.
  • Steam and Mac players can skip the list and connect by address. Xbox, PlayStation 5 and Microsoft Store players can only use the list. See How to connect to your Palworld Server.

Players can't connect after a game update

Players on a newer version than the server can't join until you update it. See How to update your Palworld server. Xbox and PlayStation versions can arrive a day or two after Steam's.

Mods stop working after an update

Game updates often break mods, and an outdated mod can damage a world. Remove mods before you update and add them back once their authors support the new version. See How to add mods to your Palworld server.

Characters reset after moving a world

When a world moves from co-op or another server, players may have to make new characters. See How to import your pre-existing Palworld server world.

Backups

Make a backup any time on the Backups tab, and schedule them on the Schedules tab. Your plan sets how many backups you can keep. When it's full, the oldest automatic backup makes room; backups you make yourself or choose to keep are never removed for you. See How do I backup my server?.

Need help? Open a support ticket and we'll take a look.


Was this answer helpful?

84
« Back

Processing…