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Different Game Variable Settings

For an Insurgency: Sandstorm game server, the ?game= parameter in the startup command defines the game mode that the server will run. Each game mode has a specific name that you must use when setting this parameter. Here’s a breakdown of common game modes and their associated variables you can use for the ?game= setting:

It can be configured under Commandline Manager > Custom Commandlines then edit the Game Parameter box:

Common ?game= Settings:

  1. PvP Game Modes:

    • Firefight:
      ?game=Firefight
      (Objective-based, players capture and hold objectives.)

    • Push:
      ?game=Push
      (Attack/defend style game where one team pushes and captures objectives, while the other defends.)

    • Frontline:
      ?game=Frontline
      (Teams fight for control of objectives in a tug-of-war style match.)

    • Skirmish:
      ?game=Skirmish
      (Objective-based with team reinforcements tied to controlling objectives.)

  2. Co-op Game Modes:

    • Checkpoint:
      ?game=Checkpoint
      (Players fight against AI while progressing through objectives.)

    • Outpost:
      ?game=Outpost
      (Players defend points from waves of enemy AI.)

    • Survival:
      ?game=Survival
      (Co-op mode where players must survive against waves of enemies.)

Hardcore Variants of Game Modes:

  1. Checkpoint Hardcore:
    • ?game=CheckpointHardcore
      (Hardcore variant of the checkpoint mode, with more challenging AI, fewer HUD elements, and slower movement for players.)
  2. Push Hardcore:
    • ?game=PushHardcore
      (Hardcore variant of push, similar tweaks to difficulty and player experience as Checkpoint Hardcore.)
  3. Survival Hardcore:
    • ?game=SurvivalHardcore
      (Hardcore survival mode for co-op, with more intense survival elements.)

 

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