Different Game Variable Settings
For an Insurgency: Sandstorm game server, the ?game=
parameter in the startup command defines the game mode that the server will run. Each game mode has a specific name that you must use when setting this parameter. Here’s a breakdown of common game modes and their associated variables you can use for the ?game=
setting:
It can be configured under Commandline Manager > Custom Commandlines then edit the Game Parameter box:
Common ?game=
Settings:
-
PvP Game Modes:
-
Firefight:
?game=Firefight
(Objective-based, players capture and hold objectives.) -
Push:
?game=Push
(Attack/defend style game where one team pushes and captures objectives, while the other defends.) -
Frontline:
?game=Frontline
(Teams fight for control of objectives in a tug-of-war style match.) -
Skirmish:
?game=Skirmish
(Objective-based with team reinforcements tied to controlling objectives.)
-
-
Co-op Game Modes:
-
Checkpoint:
?game=Checkpoint
(Players fight against AI while progressing through objectives.) -
Outpost:
?game=Outpost
(Players defend points from waves of enemy AI.) -
Survival:
?game=Survival
(Co-op mode where players must survive against waves of enemies.)
-
Hardcore Variants of Game Modes:
- Checkpoint Hardcore:
- ?game=CheckpointHardcore
(Hardcore variant of the checkpoint mode, with more challenging AI, fewer HUD elements, and slower movement for players.)
- ?game=CheckpointHardcore
- Push Hardcore:
- ?game=PushHardcore
(Hardcore variant of push, similar tweaks to difficulty and player experience as Checkpoint Hardcore.)
- ?game=PushHardcore
- Survival Hardcore:
- ?game=SurvivalHardcore
(Hardcore survival mode for co-op, with more intense survival elements.)
- ?game=SurvivalHardcore