ChicagoServers β€Ί Knowledgebase

We are your new 5-Star Hosting Company. At least according to Trustpilot

Check out our current game server offerings.

All servers come with a 24-Hour Trial, Free Backups, and 40Gbps DDoS Protection included!

We offer quality support, a detailed knowledgebase, video tutorials on most topics, and even live support in case you prefer a live human πŸ˜‰

Use code SAVE15 to take 15% OFF Your First Invoice with ChicagoServers! Limited Time!

Knowledgebase

Available Palworld Server Configuration File Parameters

27403 views

These are the settings in your Palworld server's configuration file, PalWorldSettings.ini. Not every setting is in the file at first: you can add the ones you need.

Where to change them

  1. Sign in to the control panel at panel.chicagoservers.co and open your Palworld server.
  2. Open the Configs tab and choose World settings. The Settings view has fields for the most common settings. For the others, click Text and edit them on the OptionSettings= line. Keep the file's format as it is: settings are separated by commas, inside the brackets.
  3. Click Save, then Restart at the top of the page. Changes apply when the server starts.

The server name, description, passwords, player limit, public port, RCON and REST API are set from the Startup tab and your plan: the panel writes them into the file every time the server starts, so edits to them in the file are replaced.

If your world's save folder has a WorldOption.sav file (it comes with worlds made in the game, see How to import your pre-existing Palworld server world), the world uses the gameplay settings saved in it and ignores most of this file. Delete it, with the server stopped, to use this file again.

Settings

Rates are multipliers: 1 is normal. Where a field exists in the Settings view, its label is in bold. Pocketpair's official list has every setting, including newer ones.

  • AdminPassword: password for admin rights in the game. Set it with Admin password on the Startup tab.
  • BaseCampMaxNumInGuild: maximum number of bases per guild. Default 4, maximum 10. Higher values make the server work harder.
  • BaseCampWorkerMaxNum: maximum number of Pals working at each base, up to 50. Higher values make the server work harder.
  • bBuildAreaLimit: stops building near structures such as fast travel points.
  • bEnableFastTravel: turns fast travel on or off.
  • bEnableFriendlyFire: friendly fire between players (Friendly fire in the Settings view).
  • bEnableInvaderEnemy: raids on bases (Raids on bases in the Settings view).
  • bHardcore: hardcore mode: players can't respawn after they die.
  • bInvisibleOtherGuildBaseCampAreaFX: hides the base area effect of other guilds' bases.
  • bIsPvP: player versus player (PvP in the Settings view).
  • bIsUseBackupSaveData: the game's own world backups (see below). Increases disk use.
  • bPalLost: Pals are lost for good when a player dies.
  • bShowPlayerList: shows the player list when players press Esc.
  • BuildObjectDamageRate: damage to structures multiplier.
  • BuildObjectDeteriorationDamageRate: how fast structures deteriorate.
  • ChatPostLimitPerMinute: how many chat messages a player can post per minute.
  • CollectionDropRate: gatherable items multiplier (Gathering drop rate).
  • CollectionObjectHpRate: health of gatherable objects, such as trees and rocks.
  • CollectionObjectRespawnSpeedRate: how long gatherable objects take to respawn.
  • CrossplayPlatforms: which platforms can join, for example (Steam,Xbox,PS5,Mac). A platform left out can't connect. (This replaces the old AllowConnectPlatform, which no longer works.)
  • DayTimeSpeedRate: how fast daytime passes (Day speed).
  • DeathPenalty: what players drop when they die (Death penalty): None drops nothing, Item drops items except equipment, ItemAndEquipment drops all items, All drops all items and the Pals in their team.
  • EnemyDropItemRate: items dropped by enemies multiplier (Enemy drop rate).
  • ExpRate: experience multiplier (Experience rate).
  • GuildPlayerMaxNum: maximum number of players in a guild (Players per guild).
  • ItemWeightRate: item weight multiplier. Lower than 1 lets players carry more.
  • LogFormatType: log format, Text or Json.
  • MaxBuildingLimitNum: maximum number of buildings per player. 0 means no limit.
  • NightTimeSpeedRate: how fast night passes (Night speed).
  • PalAutoHPRegeneRate: how fast Pals heal by themselves.
  • PalAutoHpRegeneRateInSleep: how fast Pals heal while resting in the Palbox.
  • PalCaptureRate: capture chance multiplier (Pal capture rate).
  • PalDamageRateAttack: damage Pals deal.
  • PalDamageRateDefense: damage Pals take.
  • PalEggDefaultHatchingTime: time in hours for a Huge Egg to hatch. Other eggs take less time.
  • PalSpawnNumRate: how many Pals appear (Pal spawn rate). Higher values affect performance.
  • PalStaminaDecreaceRate: how fast Pals use stamina.
  • PalStomachDecreaceRate: how fast Pals get hungry.
  • PlayerAutoHPRegeneRate: how fast players heal by themselves.
  • PlayerAutoHpRegeneRateInSleep: how fast players heal while sleeping.
  • PlayerDamageRateAttack: damage players deal.
  • PlayerDamageRateDefense: damage players take.
  • PlayerStaminaDecreaceRate: how fast players use stamina.
  • PlayerStomachDecreaceRate: how fast players get hungry.
  • PublicIP: the public IP shown in the community server list. Leave it empty unless we ask you to set it.
  • PublicPort: the public port shown in the community server list. The panel sets it to your server's port.
  • RCONEnabled, RCONPort: RCON. The panel turns it on and sets the port: the Console tab uses it.
  • RESTAPIEnabled, RESTAPIPort: the REST API. The panel turns it on and sets the port: it shows who is online on your server's page.
  • ServerDescription: server description. Set it with Description on the Startup tab.
  • ServerName: server name. Set it with Server name on the Startup tab.
  • ServerPassword: password players need to join. Set it with Join password on the Startup tab.
  • ServerPlayerMaxNum: maximum number of players. Set by your plan's player slots.
  • ServerReplicatePawnCullDistance: distance from a player within which Pals are synced, in cm, from 5000 to 15000.
  • SupplyDropSpan: time between supply drops, in minutes.

About bIsUseBackupSaveData

When it's on, the game makes a backup folder in the world's save folder and keeps:

  • 5 saves, one every 30 seconds
  • 6 saves, one every 10 minutes
  • 12 saves, one every hour
  • 7 saves, one every day

This is separate from the control panel's backups on the Backups tab.

Need help? Open a support ticket and we'll take a look.


Was this answer helpful?

84
« Back

Processing…