Your Soulmask server can run mods from the Steam Workshop. You list them on the Startup tab, and the server downloads them itself when it starts.
- Find each mod in the Soulmask Steam Workshop. Its ID is the number at the end of its address: in
https://steamcommunity.com/sharedfiles/filedetails/?id=1234567890it's1234567890. - Sign in to the control panel at panel.chicagoservers.co and open your Soulmask server.
- Open the Startup tab and enter the IDs in Workshop mods, separated by commas, for example
1234567890,2345678901. Put them in load order: mods that others need (libraries) come first. - Click Save startup, then Restart at the top of the page.
The server downloads the mods as it starts, so the first start after adding big mods takes longer. You can follow it on the Console tab. To remove a mod, delete its ID, save and restart.
Players need the same mods. If a player can't join or the game says mods are missing, they subscribe to those mods on their Steam Workshop pages (Steam downloads them) and try again.
Good to know
- Make a backup on the Backups tab before you add or remove mods. A mod can change your world's save, and removing it later can break things in the world.
- After a Soulmask update, a mod may need an update from its author before it works again. If the server won't start after an update, try it without mods. See My server won't start or keeps crashing: using the Troubleshoot tab.
- Mods on a cluster: give every server of the cluster the same mods. See How to set up a Soulmask server cluster.
Need help? Open a support ticket and we'll take a look.